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Table of Contents
Digital Input
The Arduino literature refers to “digital” inputs, and while this is strictly accurate, a better name for these kinds of inputs is “Boolean” or “logical” inputs. However, we will use the more common “digital input” to avoid confusion.
An Arduino digital input is one that responds to two different levels; anything above a certain voltage (but lower than the Arduino's supply voltage) is considered HIGH, and anything below a certain voltage (but not below 0 volts) is considered LOW. Anything in between is not defined. The threshold levels will vary with specific Arduino implementation, so to learn what they are you should consult the documentation.
Applying signals to an Arduino that are higher than the supply voltage or lower than 0 volts may permanently damage the device.
Typically, digital input signals are designed so that when HIGH they have a value equal to the supply voltage and when LOW they are equal to 0 volts.
We've already seen an example of Arduino digital inputs in the Basic Interaction examples. Here is the LightSwitchPullup2.ino example but using some additional variable types that better match the role of the variables.
- LightSwitchPullup2a.ino
/* LightSwitchPullup2a Turn an LED on and off. Internal pullup version. */ const int pushButtonPin = 2; // connect the push button to digital pin 2 const int ledPin = 13; // connect the LED to pin 13 boolean buttonState; // stores current button state void setup() { pinMode(pushButtonPin, INPUT); // make the pushbutton's pin an input digitalWrite(pushButtonPin, HIGH); // turn on internal pullup resistors pinMode(ledPin, OUTPUT); // make LED's pin an output } void loop() { buttonState = digitalRead(pushButtonPin); // read the input pin // set LED state accordingly // note the inverted logic resulting from using pullup resistors. digitalWrite(ledPin, !buttonState); // turn the LED on or off }
Toggling state
Below is an attempt to write an Arduino program that toggles power to an LED when a button is pressed. In other words, if the pushbutton is pressed while the LED is off, it should turn on; when the pushbutton is pressed again, the LED should turn off.
To implement this functionality, we must keep track of the state of the program. In particular, in each loop iteration, we will need to know if the button is being pressed, and in addition we will need to keep track of whether the button was pressed during the previous time though the loop.
Our first attempt at writing the program is below. Be cautioned that it won't work as expected. It is logically correct, but it doesn't account for a physical characteristic of real-world switches. We will address this problem and its solution in the next section.
- LightToggleLogic.ino
/* LightToggleLogic Toggle an LED on and off. */ const int pushButtonPin = 2; // connect the push button to digital pin 2 const int ledPin = 13; // connect the LED to pin 13 boolean ledState = LOW; // used to set LED boolean lastButtonState = LOW; // value of buttonState from previous loop iteration void setup() { pinMode(pushButtonPin, INPUT); // make the pushbutton's pin an input digitalWrite(pushButtonPin, HIGH); // turn on pullup resistors pinMode(ledPin, OUTPUT); // make LED's pin an output digitalWrite(ledPin, ledState); } void loop() { boolean buttonState = digitalRead(pushButtonPin); // read the input pin // if button goes down and previously it was high... if (buttonState == LOW && lastButtonState == HIGH) { if (ledState == HIGH) // toggle LED ledState = LOW; else ledState = HIGH; digitalWrite(ledPin, ledState); // turn the LED on or off } lastButtonState = buttonState; }
Debouncing
Software debouncing
A very simple approach to fixing the debouncing problem in software is to introduce a delay whenever a relevant switch press is detected. The delay must be greater than the time it takes for the switch to settle and will vary from switch to switch, so experimentation will likely be required.
- LightToggleDebounced.ino
/* LightToggleDebounced Toggle an LED on and off (with s/w debouncing) */ const int pushButtonPin = 2; // connect the push button to digital pin 2 const int ledPin = 13; // connect the LED to pin 13 const int debounceTime = 5; // number of millisecods to delay after button press boolean ledState = LOW; // used to set LED boolean lastButtonState = HIGH; // value of buttonState from previous loop iteration boolean buttonState = HIGH; /* boolean debounce(int pinNum, boolean lastState) { boolean nowState = digitalRead(pinNum); if (lastState != nowState) { delay(debounceTime); nowState = digitalRead(pinNum); } return nowState; } */ boolean debounce(int pinNum) { delay(debounceTime); return digitalRead(pinNum); } void setup() { pinMode(pushButtonPin, INPUT); // make the pushbutton's pin an input digitalWrite(pushButtonPin, HIGH); // turn on pullup resistors pinMode(ledPin, OUTPUT); // make LED's pin an output digitalWrite(ledPin, ledState); } void loop() { // buttonState = debounce(pushButtonPin, lastButtonState); // read the input pin buttonState = debounce(pushButtonPin); // read the input pin // if button goes down and previously it was high... if (buttonState == LOW && lastButtonState == HIGH) { ledState = !ledState; } lastButtonState = buttonState; digitalWrite(ledPin, ledState); // turn the LED on or off }
More elaborate debouncing techniques have also been used. For example, you can measure the time between HIGH-to-LOW or LOW-to-HIGH transitions and when they have gotten long enough you can assume that the switch is no longer bouncing. We leave it to the reader to research and explore these.
User-defined functions
The the example above places the switch reading and debouncing code into its own function. One advantage of doing this is that it creates clarity in the code by allowing you to give a good name to the process you have encapsulated. Another reason is that it makes it easier to change and experiment with different algorithms for, in this case, debouncing. Yet another reason is that it gives you a clear block of code that you can re-use in other projects.
Hardware debouncing
Debouncing switch contacts in software is appealing because of its cost: since it's done entirely in software, there are no added hardware expenses. However, often times you will not be able to use software debouncing. For example, because of the Arduino's interrupt architecture, it is very difficult use software debouncing with interrupt inputs.
There are many approaches that have been taken to debouncing switches in hardware. These will not be covered here, but a Web search for the topic should lead you to a number of options.
Multiple state
The example above is a program that is essentially in of two states: the LED is on or off. Below are two examples where the program has multiple states. The first is a timer-driven and the second a push-button driven three-light blinky-thing.
- MultipleLEDsTimer.ino
/* MultipleLEDsTimer Cycle through three LEDs with a timer. */ const int delayTime = 500; // time to wait between LED changes const int led0 = 13; // connect an LED to pin 13 const int led1 = 12; // connect an LED to pin 12 const int led2 = 11; // connect an LED to pin 11 int ledState; // used to decide which LED is on (0 to 2) void setup() { // make LED pins outputs pinMode(led0, OUTPUT); pinMode(led1, OUTPUT); pinMode(led2, OUTPUT); // initialize state ledState = 0; // turn the correct LED on and the others off digitalWrite(led0, HIGH); digitalWrite(led1, LOW); digitalWrite(led2, LOW); } void loop() { delay(delayTime); ledState = (ledState + 1) % 3; // cycle through 0,1,2 // turn the correct LED on and the others off if (ledState == 0) { digitalWrite(led0, HIGH); digitalWrite(led1, LOW); digitalWrite(led2, LOW); } else if (ledState == 1) { digitalWrite(led0, LOW); digitalWrite(led1, HIGH); digitalWrite(led2, LOW); } else if (ledState == 2) { digitalWrite(led0, LOW); digitalWrite(led1, LOW); digitalWrite(led2, HIGH); } else // turn all LEDs on to indicate an error state. { digitalWrite(led0, HIGH); digitalWrite(led1, HIGH); digitalWrite(led2, HIGH); } }
- MultipleLEDsPushButton.ino
/* MultipleLEDsPushButton Cycle through three LEDs with a pushnutton */ const int pushButtonPin = 2; // connect the push button to digital pin 2 const int led0 = 13; // connect an LED to pin 13 const int led1 = 12; // connect an LED to pin 12 const int led2 = 11; // connect an LED to pin 11 const int debounceTime = 5; // number of millisecods to delay after button press int ledState; // used to decide which LED is on (0 to 2) boolean lastButtonState = HIGH; // value of buttonState from previous loop iteration boolean buttonState = HIGH; // start by assuming button is unpressed boolean debounce(int pinNum) { delay(debounceTime); return digitalRead(pinNum); } void setup() { pinMode(pushButtonPin, INPUT); // make the pushbutton's pin an input digitalWrite(pushButtonPin, HIGH); // turn on pullup resistors // make LED pins outputs pinMode(led0, OUTPUT); pinMode(led1, OUTPUT); pinMode(led2, OUTPUT); // initialize state ledState = 0; // turn the correct LED on and the others off digitalWrite(led0, HIGH); digitalWrite(led1, LOW); digitalWrite(led2, LOW); } void loop() { buttonState = debounce(pushButtonPin); // read the input pin // if button goes down and previously it was high... if (buttonState == LOW && lastButtonState == HIGH) { ledState = (ledState + 1) % 3; // cycle through 0,1,2 } // turn the correct LED on and the others off if (ledState == 0) { digitalWrite(led0, HIGH); digitalWrite(led1, LOW); digitalWrite(led2, LOW); } else if (ledState == 1) { digitalWrite(led0, LOW); digitalWrite(led1, HIGH); digitalWrite(led2, LOW); } else if (ledState == 2) { digitalWrite(led0, LOW); digitalWrite(led1, LOW); digitalWrite(led2, HIGH); } else // turn all LEDs on to indicate an error state. { digitalWrite(led0, HIGH); digitalWrite(led1, HIGH); digitalWrite(led2, HIGH); } lastButtonState = buttonState; }